[Visual Studio 2010]: Plant and Harvest

Introduction

Okay now this is like a concept of Cityville or Harvest moon but Harvest moon uses days and sleep to harvest the specific plant so I’d rather use Cityville concept because it displays the amount of time left before harvesting the plant. This program is created  by a newbie(me) from Visual Studio 2010 with just plain and simple codes and as I discuss the flow of the program use your childish imagination.

Phase 1

This is the main interface of the program and it looks some weird child’s program well you might use your imagination to get what I mean in this program so lets begin. The Brown buttons or should I say the soil needs a plant and you can equip whether turnip, watermelon and pineapple. The Unequip plant button enables all radio buttons and unchecks them all while harvest mode turns all soils clickable when ready to harvest.

Phase 2

Now when the user picked or equipped a plant making other radio buttons be disabled and to verify that the radio button is disabled its text color becomes green. In order to equip another plant the user must click the “Unequip plant” button so in this case the user equipped turnip beside the plants name is their countdown to harvest which means when the timer goes to 0 then you can harvest the plant.

Phase 3

Now in Phase 3 the user equipped the turnip and plant them in what I call soil after planting them the soil cannot be clicked unless the user is in Harvest mode. So a turnip has 5 seconds countdown to be harvest.


Phase 3-2

In this Phase the Turnip is ready to be harvest so in order to harvest the user must click the “Unequip Plant” because the farmer cannot harvest while holding Turnip seeds so after clicking the “Unequip Plant” the user must click the Harvest mode in order to harvest of course and while Harvest mode is on the Unequip plant button’s text will be Exit Harvest mode. Now when the Turnip is now harvested the user gain 100 gold per each Turnip gaining 300 gold!

Phase 4

Now watermelons are planted in the soil so the watermelons are ready to harvest in 10 seconds.

Phase 4-2

Again Unequip Plant and click Harvest mode and each watermelon gains you 500 gold that’s why the user’s current amount of money is 300 adding 500 means 800 gold! so when the user harvests the remaining watermelons he got 1800 Gold!

Phase 5

Now pineapples are planted in the soil again same description from the previous phases when the countdown reaches 0 READY TO HARVEST!

Phase 5-2

Again and again Unequip Plant and click Harvest mode and each pineapple gains you 1000 gold! that’s why the user’s current amount of money is 1800 adding 1000 means 2800 gold! so when the user harvests the remaining pineapples he got 4800 Gold!

Phase 6

Now as you readers thought that the user must only plant one specific plant in those 3 soils think again! you can alternate plants within those 3 soils.

Phase 6-2

Now as you can see same explanation like in the previous phases. Harvest it all 4800 + Turnip(100) + Watermelon(500) + Pineapple(1000) = Get 6400 GOLD!

Final Phase

Let’s advance, so this time wasting game has its ending. When your gold reaches 10,000 your farmer is now tired and the programs closes how awfully waste of time indeed. So when you harvest the Pineapple you will get 10,000 Gold!

After Harvesting the user will get a pop up message and as you can see the gold is 9000 it is understood that you have harvested the Pineapple that gains the user 1000 making it 10,000:

And after clicking OK another pop up appears making the user in great anger:

Well that’s about it I only presented the concept not a total complete game so stay tuned!